Thursday, 21 April 2016

Task 5 – Interactive Story and Writing strategies

Cinematics (Trailer)
A cinmatic trailer is a short preview for a film but for games it's a little different but they're basically like adverts for both for games however cinematic trailers usually shows some characters sometimes all of them, cineatic trailers usually overexaggerate how the game is actually supposed to be but this is what captures their audiences attention, cinematics don't really always show the how the game should actually be played like in one of the few Leage of Legends cinematics there was one the was supposed to serve as a preview for a new game mode but once game mode was release it was nothing like how they showed it in the cinematic. 
They also have others that don't necessarily link to the actual gameplay of the game but it just showcases some characters interacting with each other differently for when they're actually in the game, but sometimes the unusual character interactions interest the players because most of the interactions are unpredictable which makes it more interesting. But not all cinematics that they publish are trailers for the game.  




Cut scene

Cut scenes are usually like little cinematics in the game where it shows an event thats linked to what the player character is currently doing, cutscenes usually appear between gameplay once you've finished a quest or something. Story driven games like The Last of Us and The Walking Dead are full of these cutscenes having unique cutscenes for each of the path that you choose. 

In games sometimes cut scenes can't be skipped but there are some that you can and are unavoidable because they're important and are necessary for story driven games. It helps push the games story a lot because cutscenes usually show things that you wouldn't really within the gameplay. Most story driven games usually start with a cinematic that then leads to the starting point of the game.


Triggered Event
As the name suggests this allows the player to interact with the player characters surroundings or environment , it's also known as a scripted sequence these are usually used to play short cut scenes which the player has very little control of when they start. They are quite commonly used in games like Half-Life and Call of Duty to give players new challenges and bring in new enemies which gives some players a little surprise because they usually just pop up while the player is in the middle of playing. They are to apparently to help with increasing immersion and also maintains a smooth flowing experience which keeps the players interested. 




Player Control (How player control has helped story telling)
Player control allows the player to be the one who directs where the story goes. games like The last of Us and The Walking Dead, the way the game goes is completely all up to the player as their dicisions determine where and how the story will end. The game will give you options like actions or what to say and from that the story will flow according to the options you pick which is why The last of Us and The Walking Dead are perfect examples for this. I think that this is great because it allows the player to explore different sides of the story which keeps the players interested and wanting more. There are also games like Infamous where your actions determine whether you are good or bad it also deteremines what kind of abilities you can use because good and bad have different set of abilities you can use. 




Character Customisation
A perfect example for this would be sims because in sims it doesn't just allow you to customize how your character looks from the hair to their eyes, their height and their age the game also allows you to customize your characters personality and their qualities which there are a few that you can choose from. The way the game plays is quite realistic meaning that whatever kind of personality and qualities you chose for your character will be implemented to hos they interact with other sims and how they'll their lives which I think is great because even though the sims have their own little story you still have the power to control how things go in their lives which I think is what attracts people into the game, apart from the fact that you can also customize the house in which your sims will live in which also actually plays quite a big roll in their story. 
                                           


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