Thursday, 21 April 2016

Task 4 – Emotion.

Happiness
Happiness is one of the most commonly used emotion in games because it's a pleasant feeling that everyone wants to feel, so this emotion has a very high appeal on people. The way that characters in games get their happiness is through many things but one of the main ones is through victory. One of the main characters that strike me as happy is Mario from the more recent super mario where you can properly see what kind of emotion their face is conveying, in marios case the way he helps the storyline of saving princess peach while defeating bowsers minions is that he goes through all of it with a smile on his face, but that doesn't mean that he doesn't get angry or puts an angry face on but him smiling helps because it makes levels less tense and it's also kind of a stereotype for the hero/heroine to be a happy and jolly character and if you search Mario up you will see that in the majority of the images he has a big smile on his face. but this makes playing more fun for the players. 

Links:
https://uk.pinterest.com/pin/146367056614264809/

Vengeance
Vengance is basically just revenge which is when someone desires to inflict pain on someone who has done them wrong in some type way to push them to think the way they are currently thinking. A good example for this is one of the main characters a game called tekken and that character is Kazuya, I think that he is a good example because his backstory is that once, his father Heihachi threw him off a cliff and left him there to see weather he is worthy to inherit the company then some years later he enters a fighting competition made by his father and he enters it just so that he could get revenge for what his father did to him in the past. 

Links:
http://eng.tekkenpedia.com/wiki/File:Kazuya_Mishima_-_Full-body_CG_Art_Image_-_Tekken_6.png
                                                                                                                                  
                                                                                                                         
Fear
Fear is used in game as much happiness is but the games that 
specifically use this emotion through out the whole story are of course horror games. The story of horror games revolves around fear, in horror games it's not just the main character that feels fear it also passes the effect on the player playing the game. A good example for this is Miles Upshur who is a freelance journalist that decides to investigate a psychiatric hotpital that is situated deep in the mountains of Lake County, Colorado. The player plays the game in a first-person narrative style and its set in a psychiatric hospital that is overrun by homicidal patients. In the game there is a lot of running away and hiding from the homicidal patients and navigating through the corridors and vents to get away from the patients, but the fact that the game is played through a first-person narrative style is a great way to make the player be fearfully involved with the game because it makes them feel like they're actually the ones being chased which of course creates fear and tension but it also allows the player to sort of sympathize with the character because the first-person narrative style allow the player to see and hear exactly what the character see's and hears including heavy breathing which also creates a kind of atmosphere. 

Links:
http://yogscast.wikia.com/wiki/Outlast

Anger
This is an emotion that is felt by everyone and besically one of the centers for negativity be it in game or real life, it doesn't matter whether it's the protagonist or the antagonist this can also trigger the start of a violent and aggressive story. A lot of other emotions can trigger anger like envy but anger can also trigger other emotions like revenge or vengeance. A good example for this is Asura from Asura's Wrath who was once a respected guardian but his anger started when he was betrayed by his own subordinates loosing his family and getting banished for twelve thousand years right after and it's pretty understandable that he is angry but he takes his vengeance to a different level by channeling his rage and destroying the worlds deity's. 

Links:
http://asuraswrath.wikia.com/wiki/Asura

Perseverance
This is when no matter how many times you fall you have the strength to once again stand up and carry on with no matter how many time it happens. A good example for this could once again be Kazuya because of the fact that he was once thrown into a cliff by his father but he managed to live and become strong to get revenge on his father. 


Links:
https://en.wikipedia.org/wiki/Kazuya_Mishima 



Heroism
Heroism is when someone shows great bravery. A good example for this is Lara Croft from the Tomb Raider series because of the way she searches and explore dangerous places she is showing great bravery as any normal person wouldn't be able to do the things that she does. In many cases she fights vicious animals, hidden tribes and the bad people who are also searching and exploring the sites. A game with Lara Croft in it isn't complete unless there are traps which is also another way she shows great bravery by being able to manage to get through the traps. 

Links:
http://wallpapersonthe.net/11890-video-games-tomb-raider-women-lara-croft/

Valour
Valour is when someone shows great bravery in the face of danger. Basically all the game protagonist has this heroic quality because it pushes the story further but also attracts audiences into the game. A good example for this  would be once again Lara Croft form Tomb Raider because of how she handles herself when facing against her enemies. Another good example for this would be Ellie from the last of us because of the fact that time after time she overcomes her fears and fight the undead again and again. 
  
Links:
http://www.joystickchik.com/2014/05/30/the-last-of-us-ending/

Hope
There are two way to go about this, there are the characters that give hope but there are also the characters who are always hopeful whether to be saved or for something else. A good example for this two parts are Mario and Princess Peach from the Super Mrio series. For the first part Mario is the one that gives Peach the hope but for the second part Peach is the one that is always hopeful hoping for Mario to save her from the hands of Bowser. In Games once mario does get to save Peach it also fills the players with satisfaction. 

Links:
http://legend-tony980.deviantart.com/art/Mario-and-Peach-275364547



Competitiveness
This can either be felt by both parties or just that one person because not everyone is competitive and they just want to have fun but that doesn't mean that you can't be competitive and not have fun at the same time. A good example for this would be Lily Rochefort and Asuka Kazama from the Tekken, I chose these two because Lily set it for her self that Asuka is her rival and she's always trying to fight Asuka while she's minding her own business although Lily finds Asuka as her rival Asuka has never really acknowledged Lily as her rival but sill fights her anyways but even though Lily finds Asuak to be her rival the only time she really ever has fun is when she's having a brawl with Asuka. 

Links:
http://doomseas.deviantart.com/art/Asuka-Vs-Lili-140415971 

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