Showing posts with label JE2 Task 3 - Cutscene. Show all posts
Showing posts with label JE2 Task 3 - Cutscene. Show all posts

Friday, 10 June 2016

JE2 Task 3 - Cutscene



The making of the tree asset
For my tree's it was quite simple yet complicated. First I went onto Blenders user preference and then went on add-ons and then i just typed sap in the search part on the left hand side and ticked the box and then exited out of it. 
Next I just went on the curve option and then chose the add tree option on the bottom, once the tree has been added it isn't a complete tree yet so before clicking of or moving the tree I went on the left hand side which showed options as to what you can do to the tree so first I bevelized it by clicking the bevel option on the side and then I just played around with the settings which included a few options that will help you manipulate and control how many leaves you want, the shape of your leaves and you can also changed how many branches your tree has and how long and thick they will be. 
Once I had finished the tree I exported it out as an FDX so that I'll be able to put it into unity and lastly I didn't know how to add a texture to it in blender so I just did it in unity in the same way you would put a texture on your objects.



The making of the Statues
For my statues I tried to make it look as human like as possible but then I thought that would take too much time so I just used primitive shapes instead to make a sort of 3D model of a "stick man". 

Finished Cutscene.
For the last section of the script I used an alternative dialogue instead of the original one.


Alternative voice overs for section #8 of the script.